{/ This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. /}

Pretext

Use when building creative browser demos with @chenglou/pretext — DOM-free text layout for ASCII art, typographic flow around obstacles, text-as-geometry games, kinetic typography, and text-powered generative art. Produces single-file HTML demos by default.

Skill metadata

Source Bundled (installed by default)
Path skills/creative/pretext
Version 1.0.0
Author Hermes Agent
License MIT
Tags creative-coding, typography, pretext, ascii-art, canvas, generative, text-layout, kinetic-typography
Related skills p5js, claude-design, excalidraw, architecture-diagram

Reference: full SKILL.md

ℹ️ Info

The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.

Pretext Creative Demos

Overview

@chenglou/pretext is a 15KB zero-dependency TypeScript library by Cheng Lou (React core, ReasonML, Midjourney) for DOM-free multiline text measurement and layout. It does one thing: given (text, font, width), return the line breaks, per-line widths, per-grapheme positions, and total height — all via canvas measurement, no reflow.

That sounds like plumbing. It is not. Because it is fast and geometric, it is a creative primitive: you can reflow paragraphs around a moving sprite at 60fps, build games whose level geometry is made of real words, drive ASCII logos through prose, shatter text into particles with exact per-grapheme starting positions, or pack shrink-wrapped multiline UI without any getBoundingClientRect thrash.

This skill exists so Hermes can make cool demos with it — the kind people post to X. See pretext.cool and chenglou.me/pretext for the community demo corpus.

When to Use

Use when the user asks for: - A "pretext demo" / "cool pretext thing" / "text-as-X" - Text flowing around a moving shape (hero sections, editorial layouts, animated long-form pages) - ASCII-art effects using real words or prose, not monospace rasters - Games where the playfield / obstacles / bricks are made of text (Tetris-from-letters, Breakout-of-prose) - Kinetic typography with per-glyph physics (shatter, scatter, flock, flow) - Typographic generative art, especially with non-Latin scripts or mixed scripts - Multiline "shrink-wrap" UI (smallest container width that still fits the text) - Anything that would require knowing line breaks before rendering

Don't use for: - Static SVG/HTML pages where CSS already solves layout — just use CSS - Rich text editors, general inline formatting engines (pretext is intentionally narrow) - Image → text (use ascii-art / ascii-video skills) - Pure canvas generative art with no text role — use p5js

Creative Standard

This is visual art rendered in a browser. Pretext returns numbers; you draw the thing.

Stack

Single self-contained HTML file per demo. No build step.

Layer Tool Purpose
Core @chenglou/pretext via esm.sh CDN Text measurement + line layout
Render HTML5 Canvas 2D Glyph rendering, per-frame composition
Segmentation Intl.Segmenter (built-in) Grapheme splitting for emoji / CJK / combining marks
Interaction Raw DOM events Mouse / touch / wheel — no framework
<script type="module">
import {
  prepare, layout,                   // use-case 1: simple height
  prepareWithSegments, layoutWithLines,  // use-case 2a: fixed-width lines
  layoutNextLineRange, materializeLineRange, // use-case 2b: streaming / variable width
  measureLineStats, walkLineRanges,  // stats without string allocation
} from "https://esm.sh/@chenglou/pretext@0.0.6";
</script>

Pin the version. @0.0.6 at time of writing — check npm for the latest if demo behavior is off.

The Two Use Cases

Almost everything reduces to one of these two shapes. Learn both.

Use-case 1 — measure, then render with CSS/DOM

const prepared = prepare(text, "16px Inter");
const { height, lineCount } = layout(prepared, 320, 20);

You still let the browser draw the text. Pretext just tells you how tall the box will be at a given width, without a DOM read. Use for: - Virtualized lists where rows contain wrapping text - Masonry with precise card heights - "Does this label fit?" dev-time checks - Preventing layout shift when remote text loads

Keep font and letterSpacing exactly in sync with your CSS. The canvas ctx.font format (e.g. "16px Inter", "500 17px 'JetBrains Mono'") must match the rendered CSS, or measurements drift.

Use-case 2 — measure and render yourself

const prepared = prepareWithSegments(text, FONT);
const { lines } = layoutWithLines(prepared, 320, 26);
for (let i = 0; i < lines.length; i++) {
  ctx.fillText(lines[i].text, 0, i * 26);
}

This is where the creative work lives. You own the drawing, so you can: - Render to canvas, SVG, WebGL, or any coordinate system - Substitute per-glyph transforms (rotation, jitter, scale, opacity) - Use line metadata (width, grapheme positions) as geometry

For variable-width-per-line flow (text around a shape, text in a donut band, text in a non-rectangular column):

let cursor = { segmentIndex: 0, graphemeIndex: 0 };
let y = 0;
while (true) {
  const lineWidth = widthAtY(y);  // your function: how wide is the corridor at this y?
  const range = layoutNextLineRange(prepared, cursor, lineWidth);
  if (!range) break;
  const line = materializeLineRange(prepared, range);
  ctx.fillText(line.text, leftEdgeAtY(y), y);
  cursor = range.end;
  y += lineHeight;
}

This is the most important pattern in the whole library. It's what unlocks "text flowing around a dragged sprite" — the demo that went viral on X.

Helpers worth knowing

Demo Recipe Patterns

The community corpus (see references/patterns.md) clusters into a handful of strong patterns. Pick one and riff — don't invent a new category unless asked.

Pattern Key API Example idea
Reflow around obstacle layoutNextLineRange + per-row width function Editorial paragraph that parts around a dragged cursor sprite
Text-as-geometry game layoutWithLines + per-line collision rects Breakout where each brick is a measured word
Shatter / particles walkLineRanges → per-grapheme (x,y) → physics Sentence that explodes into letters on click
ASCII obstacle typography layoutNextLineRange + measured per-row obstacle spans Bitmap ASCII logo, shape morphs, and draggable wire objects that make text open around their actual geometry
Editorial multi-column layoutNextLineRange per column + shared cursor Animated magazine spread with pull quotes
Kinetic type layoutWithLines + per-line transform over time Star Wars crawl, wave, bounce, glitch
Multiline shrink-wrap measureLineStats Quote card that auto-sizes to its tightest container

See templates/donut-orbit.html and templates/hello-orb-flow.html for working single-file starters.

Workflow

  1. Pick a pattern from the table above based on the user's brief.
  2. Start from a template:
  3. templates/hello-orb-flow.html — text reflowing around a moving orb (reflow-around-obstacle pattern)
  4. templates/donut-orbit.html — advanced example: measured ASCII logo obstacles, draggable wire sphere/cube, morphing shape fields, selectable DOM text, and dev-only controls
  5. write_file to a new .html in /tmp/ or the user's workspace.
  6. Swap the corpus for something intentional to the brief. Real prose, 10-100 sentences, no lorem.
  7. Tune the aesthetic — font, palette, composition, interaction. This is the work; don't skip it.
  8. Verify locally: sh cd <dir-with-html> && python3 -m http.server 8765 # then open http://localhost:8765/<file>.html
  9. Check the console — pretext will throw if prepareWithSegments is called with a bad font string; Intl.Segmenter is available in every modern browser.
  10. Show the user the file path, not just the code — they want to open it.

Performance Notes

Common Pitfalls

  1. Drifting CSS/canvas font strings. ctx.font = "16px Inter" measured, but CSS says font-family: Inter, sans-serif; font-size: 16px. Fine if Inter loads. If Inter 404s, CSS falls back to sans-serif and measurements drift by 5-20%. Always preload the font or use a web-safe family.

  2. Re-preparing inside the animation loop. Only layout* is cheap. Re-calling prepare every frame will tank perf. Keep the prepared handle in module scope.

  3. Forgetting Intl.Segmenter for grapheme splits. Emoji, combining marks, CJK — "é".split("") gives you two chars. Use new Intl.Segmenter(undefined, { granularity: "grapheme" }) when sampling individual visible glyphs.

  4. break: 'never' chips without extraWidth. In rich-inline, if you use break: 'never' for an atomic chip/mention, you must also supply extraWidth for the pill padding — otherwise chip chrome overflows the container.

  5. Using @chenglou/pretext from unpkg with TypeScript-only entry. Use esm.sh — it compiles the TS exports to browser-ready ESM automatically. unpkg will 404 or serve raw TS.

  6. Monospace fallbacks silently erasing the whole point. Users seeing monospace-looking output often have a CSS font-family that fell through to monospace. Verify the actual rendered font via DevTools.

  7. Skipping rows vs adjusting width when flowing around a shape. If the corridor on this row is too narrow to fit a line, skip the row (y += lineHeight; continue;) rather than passing a tiny maxWidth to layoutNextLineRange — pretext will return one-grapheme lines that look broken.

  8. Shipping a cold demo. The default first-paint looks tutorial-grade. Add: vignette, subtle scanline, idle auto-motion, one carefully chosen interactive response (drag, hover, scroll, click). Without these, "cool pretext demo" lands as "intern repro of the README."

Verification Checklist

Reference: Community Demos

Clone these for inspiration / patterns (all MIT-ish, linked from pretext.cool):

Official playground: chenglou.me/pretext — accordion, bubbles, dynamic-layout, editorial-engine, justification-comparison, masonry, markdown-chat, rich-note.